Take-Two Calls GTA VI Preorder Demand Unprecedented
Take-Two Interactive says preorder demand for Grand Theft Auto VI is “unprecedented,” but has not disclosed a figure, leaving investors to infer the scale of interest from the company’s language ahead of the game’s November 19 release. Bloomberg’s Jason Schreier argues that GTA VI’s launch-period sales should far exceed those of GTA V, reflecting the franchise’s growth since 2013, while cautioning that preorders may shift the timing of sales rather than determine total demand. Rockstar’s August 27 gameplay presentation is the next substantive test of those expectations.

The number investors want is being withheld
Take-Two Interactive shares rose more than 4% after the company reported first-quarter net bookings of $1.39 billion, beating estimates. But the quarter left a split picture: Take-Two kept its full-year forecast below Wall Street expectations and trimmed its profit outlook. The figures matter less, Jason Schreier said, than an undisclosed measure tied to Grand Theft Auto VI: preorder volume.
| First-quarter measure | Result | Year-over-year change |
|---|---|---|
| Net bookings | $1.39B | -2.6% |
| Adjusted EBITDA | $167M | -26% |
| Total net revenue | $1.53B | +2% |
Jason Schreier said the standard question of whether bookings, EBITDA, or revenue beat expectations is being eclipsed by GTA VI. Investors want the preorder total, but Take-Two has not disclosed it.
The company has instead offered superlatives. Schreier said Take-Two CEO Strauss Zelnick has described preorder demand as “unprecedented,” “exceptional,” and “astounding.” In a Bloomberg interview excerpt shown on screen, Zelnick added that the “massive demand” could be pulling forward sales that otherwise would arrive over time.
That caveat matters because preorders alone do not establish the game’s eventual demand. They may shift the timing of sales rather than add to their ultimate volume. Still, without an actual preorder figure, the language itself has become the principal signal available before release. Schreier pointed to November 19, GTA VI’s launch date, as the moment when sales results can begin to replace that uncertainty.
GTA V's lifetime sales are not a launch-day comparison
Ed Ludlow noted that prior Grand Theft Auto releases give the market a sense of the franchise’s scale. The central point of comparison is GTA V, released in 2013, which Schreier said has sold 230 million copies.
That is a lifetime figure, not a benchmark for GTA VI’s first day. GTA V performed strongly at launch, Schreier said, but a substantial part of its sales accumulated over the following years. He characterized the game’s commercial run as an “unprecedented long tail.”
Schreier’s comparison is narrower: he expects GTA VI’s launch-period sales to be exponentially higher than GTA V’s launch-day sales because the series has become much larger since GTA V arrived. The source does not provide GTA V’s launch-day total, nor does Take-Two disclose GTA VI’s preorder count. What it supplies is the basis for unusually high expectations: a franchise that has expanded over more than a decade and a predecessor whose 230 million copies were built through both an initial surge and years of continuing sales.
The numbers that we're expecting here are going to be exponentially higher than the numbers we saw from GTA 5 on launch day because the series has gotten all that much bigger since then.
The length of the development cycle adds to the importance of the release. Schreier said GTA VI has been in development for about eight years, since Rockstar released Red Dead Redemption 2, its previous game. He described the new title as “big,” “vast,” and containing a great deal of activity, though the extended gameplay presentation has yet to show precisely how that scale will translate into play.
August 27 will show gameplay before November 19 tests sales
Rockstar and Take-Two have said they will present the first extended look at GTA VI on August 27. Schreier distinguished it from the cinematic trailers released so far: the presentation is intended to show what the game actually looks and feels like to play.
Jason Schreier identified the date as one to watch for people following Take-Two shares because it will provide a more substantive view of the product ahead of its November launch. It will not supply the missing preorder total or establish final sales performance, but it is the scheduled point at which Rockstar plans to move beyond cinematic marketing footage.
The distribution plan is unusual. Schreier said the gameplay presentation will be exclusive to Netflix for six hours before it is released to the rest of the internet, calling that arrangement another unprecedented element of the rollout.
All eyes are on November 19th for the launch day and the final sales figure.



