An empty dashboard is the first thing many new users see. Is it a dead end or an opportunity? This lesson transforms your perspective on 'empty states' in PLG onboarding. Discover how to design these crucial screens to guide, educate, and motivate users, turning a blank canvas into a powerful launchpad for engagement. We'll explore actionable templates and psychological principles for creating empty states that reduce churn and accelerate product adoption.
The first time a user opens your product, they are stepping into an empty room. There are no memories here, no data, no history of their own making. For many, this is the moment of greatest potential and greatest peril. The screen is a blank canvas, a dashboard with nothing to dash, a project manager with no projects. This is the "empty state," and it is far more than a placeholder. It is the first handshake, the opening line of a conversation. Get it wrong, and the room feels cold, sterile, a dead end. The user, sensing a void where they expected a tool, quietly closes the door and may never return. But get it right, and this empty room becomes a launchpad. It can orient, educate, and empower, transforming a moment of potential confusion into a moment of clarity and motivation. This is where the art of the empty state truly begins: not as a problem of absence, but as an opportunity for a powerful first impression.
An empty state is not a bug; it is a feature of the user's journey. It appears in several forms: the "first use" screen for a new user, the "user cleared" state after all tasks are completed, or the "no results" page from a search. While each has a different context, the "first use" empty state is the most critical for product-led growth. It's the starting line where you have the user's undivided, and often uncertain, attention. At its core, a well-designed empty state must do three things. First, it must orient the user. It answers the silent questions: "Where am I?" and "What is this place for?" Second, it must educate. It shows what is possible, what the future filled-in state of this screen will look like and the value it will provide. It might even offer a mini-tutorial or a link to a helpful guide. Finally, and most importantly, it must motivate action. The primary goal is to persuade the user to do something—anything—that moves them from a passive observer to an active participant. The psychology at play here is simple but profound. We are naturally driven to make progress and complete tasks. An empty screen can feel like a pause in momentum, but a well-designed one can create a sense of achievable progress. By presenting a clear, single call-to-action, you reduce the cognitive load on the user. This aligns with Hick's Law, which states that the time it takes to make a decision increases with the number of choices. In this vulnerable first moment, the best empty states don't offer a buffet of options; they offer a single, compelling first step.
While there are endless variations, most successful empty states follow one of three core philosophies. Each offers a different way to guide the user from zero to one, from empty to engaged. First is **The Guided First Step**. This is the most common and often the most effective approach. The screen is designed to prompt a single, critical action that a user must take to experience value. Think of a social media scheduling tool like Buffer, where the empty state prompts you to connect a social media account. Without this action, the product is useless. This design is direct, focused, and leaves no room for ambiguity. It identifies the most important "quick win" and funnels all attention toward it. The layout is clean, the copy is direct, and the call-to-action button is unmissable. Next is **The Inspirational Sandbox**. This approach is best for more complex, creative tools where the possibilities are vast. Instead of a single action, it shows what a finished, "power user" version of the screen could look like. A project management tool might show a sample project board filled with tasks and deadlines. A data visualization tool could display a beautifully rendered chart with dummy data. This does two things: it educates the user on the product's capabilities and provides a powerful motivational image of what they can achieve. It's less about a direct command and more about sparking imagination and desire. Finally, there is **The Personalized Welcome**. This philosophy focuses on building a human connection and making the user feel at home. The empty state might include a warm welcome message, a short introductory video from the founder, or prompts to set up their profile. While it may also guide users toward an action, its primary goal is to establish brand personality and build rapport. This approach works well for products where trust and community are central to the experience. It turns a functional void into a moment of brand engagement.
An empty state should never truly feel empty. It’s a space charged with potential, an opportunity to turn a moment of nothing into something meaningful. The difference between a user who churns and a user who becomes a champion often comes down to these early, formative interactions. A blank screen is a question mark. It asks the user, "What now?" A great empty state answers that question with confidence. It says, "You're in the right place." It says, "Here's what you can build." And most importantly, it says, "Let's take the first step together." By embracing the art of the empty state, you don't just fill a void in your interface; you fill a potential gap in your user's understanding and motivation. You transform a blank canvas not into a cluttered instruction manual, but into an inviting and compelling doorway to the value your product has to offer. The question, then, is not what to do when there is nothing to show, but what story you want to tell before the user creates their own.